
Sound and Music for Video and Games
I love creating sound and music for both games and video. I am enthusiastic and eager to learn and grow in this field. A few samples of my recent projects are below.
Objective:
I am looking a full-time position or freelance work curating auditory experiences that have an emotional impact and bring stories to life in memorable ways.

Ableton Live • FL Studio • After Effects • Premier Pro • RX 11 • FMOD • Reaper
Following My Passions
Creating, mixing, and mastering sound.

I am a recent graduate from UC Davis with a degree in Cognitive Science, and a lifelong passion for music and sound. Over the past decade, I have immersed myself in the world of audio, utilizing various DAWs and honing my skills in sound design and music production. I’ve worked on numerous personal and school projects, where I’ve composed, produced, mixed, and mastered tracks that explore diverse genres and styles. Having experience in both game and video post-production, I’m ready to elevate my creative pursuits and take my skills to the next level.
I have the necessary equipment to work fully remote, and I can be as autonomous as needed for projects.
Sound Specializations

Mixing & Mastering
Taking a produced song and polishing it to be released on services or for theatrical/ game release.

Editing & Postproduction
Editing sound for visual media productions like short films, games, and television.

Design & Composition
Creating sounds/foley for use in film/tv or video games. I’m most interested in game sound.

Recording & Live Music
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Sound Redesign
How to Train Your Dragon 2
I spent some time experimenting with linear sound design, focusing on honing each sound and practicing a wider range of techniques. This approach requires a different skill set, particularly when it comes to mixing and spatial placement of sounds. I genuinely enjoyed this project and plan to undertake more in the future to further develop my skills.
Sound Redesign
Titanfall 2 Cutscene
I tried to choose a scene with varied sounds and a wide dynamic range to practice my mixing abilities. The voices and explosions gave me quite a challenge, and this was one of my first attempts at making gun shot noises. Overall, this was a fun project given its varied nature and allowed me to practice more genre-specific sounds.

Music & Sound Design Soundtrack for Game
Spleaf
Developed in 48 hours for UC Davis Fall Game Jam 2023.
My first ever game jam project, Spleaf is a chess-like experience that takes place on a field of leaves. Players must outsmart their opponents by dropping the leaves out from under them. I was tasked with creating a “cerebral” score, to serve as a backdrop for players’ big-brained moves, while keeping it chill enough to be repeatedly listenable. I tried to give the tune a “windy” vibe to conjure images of a nice fall day and contribute to the chill atmosphere of the game.


Music & Sound Design Soundtrack for Game
E. Coli Escape
Developed in 48 hours for GDAC Fall Game Jam 2024
E. Coli Escape is a 2D platformer where the player assumes control of an E. Coli bacterium and must make their way from the stomach, through the heart, and to the brain. It’s designed to be challenging yet rewarding. For this game I was asked to create “intense” songs, that have the essence of different parts of the body to tie into the themes of the levels. For example, In Palpitation Panic, I incorporated the beating heart of the level’s boss. This was an intriguing challenge that allowed me to push outside of my genre comfort zone.
